dinsdag 3 maart 2009


De formal elements ^^. Kijk hier goed naar Wesley en gebruik het om gebrek in het design te ontdekken ^^.

1 – Players: Number, roles, interaction patterns among the
players.

2 – Premises: What situations the players have to face
and, if possible, why.

3 – Resources: Means, tools and bonuses to reach the

objectives (I guess we can also list controls here).

4 – Objectives: What do we pursue in the game?

5 – Boundaries: What are the technical limitations? How is
the game a close system?

6 – Rules: What a player can and cannot do in the game
environment.

7 – Conflicts: Obstacles, opponents, mysteries.

8 – Outcomes: Who is the winner? When does the game end?
Is there an end?

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